Born in Koreatown, Los Angeles, I grew up with the diversity LA has to offer. This diversity helped me learn the importance of relationships and gave me the skills to adjust, adapt, and communicate in new moments. That appreciation and understanding of diverse structures is the reason why I am here today.
Method Culture is an idea meaning "Design is more than just a process, it’s a narrative that unfolds through a product.” I normalize the niche and always bring a fresh perspective into everything I do. Design is always adapting, and so am I.
Research / Adobe Suite( PS.AI.AE) / Figma / Digital & Analog Sketching / Package Design, Graphic Design / Branding & Identity / Cultural Awareness
Bachelor of Science (BS), Industrial Design
Sep 2021 - Present
Portland, Oregon | On-Site
Sep 2025 - Present
Currently working full-time with the Industrial Design team, creating consumer electronics in the underwater dive market.
Industrial Design Intern — Razer Inc.Irvine, California | On-Site
June 2025 - Aug 2025
Supported the ID team in the development process for various products. Was tasked to create a new product concept within the gaming consumer electronics market space, with the utilization of AI as hardware rather than software. The process includes conceptualization, trend and ergonomic research, sketching, branding, CAD design, and prototyping.
Industrial Design Intern — lifestyledesignSanta Barbara, California | On-Site
Jan 2025 - April 2025
Worked alongside the multidisciplinary design team on various client projects across all development phases, including concept generation, trend research, sketching, CAD, prototyping, CMF, visual design, and brand language execution.
Industrial Design Intern — MunchkinVan Nuys, California | On-Site
Oct 2024 - Dec 2024
Developed ODM+ and OEM products with the Industrial Design and engineering teams. Handled CMF and Pantone refinement, prototyping (FDM, resin, silicone), mechanism and function exploration, user testing, packaging design, and patent drawings. Lead the design of a project from concept to production, set to come out in Mar 2026.